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FateModified

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Joined on 10/22/13

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FateModified's News

Posted by FateModified - October 15th, 2019


So I'm excited to be attempting my first ever score for a film. It's for 8dio's competition which can be found here https://8dio.com/2019/09/16/score-this-the-captain/.


8dio provided the 3-and-a-half-minute-or-so long video and they've asked for music producers to produce a score for the video in which the score features one or more of their VST's (well, of course lol). The first place winner wins a $2000 voucher for their products (VST's) and the top 10 runner-ups win their next "Hybrid" release for free. I could sure use that $2000 voucher, many of their VST's are just AMAZING and of very professional quality.


Anyway, I'm excited to attempt this contest. I love producing music and would LOVE to be a film scorer one day. This will be my first attempt at scoring a film. I hope I don't screw it up, lol. I'll let you know how it turns out. :)


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2

Posted by FateModified - November 5th, 2018


I haven't been feeling it these last few weeks as far as music production. The inspiration I once had seems to have been hiding itself from me lately. I've been producing my own music for just over 5 years in my spare time, and while I've learned a lot during that time, I feel like I've made way too little progress to reaching my goal of making a living from producing music.

So I've decided to take a step back from producing music for a while. I plan to spend that time instead improving my musicianship on keyboard and electric guitar and to do some serious regular study of music, hit the books seriously. I couldn't really do that with the little time I have off work since I've been using pretty much all of that time to play around with my DAW.

If inspiration hits me, I might still produce something, but I'd rather focus on being a serious student of music for a while instead of spending my time searching for inspiration that doesn't come. The plan is to come back strong with a solid knowledge and foundation in music studies and musician skills to where it will be much easier to produce professional quality music that moves people.

So I'll catch you guys on the flip-flop, and I'll definitely keep checking out your awesome music here on NG.
~FateModified


3

Posted by FateModified - February 15th, 2018


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Hello, everyone!

I finally got Soundcloud, Twitter, Facebook, and Youtube accounts under my new musician name of "Fate Modified." I plan on changing my name here on NewGrounds pretty soon as well. A few months ago I decided to quit game development and instead devote my free time to doing what I love the most - making music. Maybe one day I'll be good enough to make soundtracks for video games and movies.

Thanks for reading, and have a great day!

- Fate Modified (the artist formerly known as HelpThePoor)

 


4

Posted by FateModified - July 11th, 2017


OrangePylon is developing a game called "Abomi Nation", which is a rogue-like, monster-collecting RPG inspired by Pokemon's challenge modes. He's got a Kickstarter campaign right now through July 29 in order to help him to be able to release the game by about April 2018. The current alpha version uses my song, "Pickin' Parsnips" for the first area, which is a farm area.

Check out the game, and pledge as little as $10 to receive a Steam key for your own pre-ordered copy of the game available at launch and get your name in the credits under "Special Thanks." If he reaches his Kickstarter goal, he'll be able to devote full time to it and finish it waaayyy faster.

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The above images are from https://orange-pylon.itch.io/abomi-nation-kickstarter-alpha.


Posted by FateModified - September 24th, 2016


I just released my 5th completed game on NewGrounds. It's called "Tapped In Space," and it's a simple retro-style space shooter that is played with just one button. I will probably release it on the iPhone as well, assuming everything goes well. Play it here now: http://www.newgrounds.com/portal/view/681628

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Posted by FateModified - September 15th, 2016


I finished another game, finally. It's a match-4 puzzle game, similar to games like Bejeweled and Candy Crush, except probably mine is a lot harder and requires more thinking, planning, and luck. To be honest, I found it kind of frustratingly difficult, but maybe some people will like it this way. Here's a snapshot: 

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Here's the link if you want to check it out: http://www.newgrounds.com/portal/view/681211


Posted by FateModified - December 14th, 2014


I attempted to do Ludum Dare 31, but I started late and didn't finish it before it was due (as usual for all of my game compo attempts so far). But I did finish it, and you can play it here on NewGrounds at http://www.newgrounds.com/portal/view/650144

Diamond Gobbler ScreenShot

 


Posted by FateModified - September 20th, 2014


Well, I put my last four game projects on hold temporarily because they began to become fairly complex and time-consuming, so I decided to make a simple game very quickly. The result is "Run, Jump, Meow." It's a fast-paced run-and-jump platforming game with a cat that jumps over rooftops. It's a pretty simple game right now, but I have plans to expand on it and make it much better. I just wanted to put it up now to see what people thought of it so far.

Feel free to play it, rate it, and comment on it at http://www.newgrounds.com/portal/view/646212. Your feedback will help me to improve it.

Thanks for reading!

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Posted by FateModified - April 24th, 2014


Well, today I decided to redo my Stencyl game I've been working on in Unity instead. No offense to Stencyl, but this is the first time I've tried to make a game in Stencyl, and I'm finding too many limitations that prevent me from realizing the game mechanics and effects that I have planned for my 2D platformer. Also, I've noticed that my Stencyl game runs pretty choppily because of frame rate drops. I haven't noticed that problem in Unity yet, and plus Unity seems to allow much more control for game dev than Stencyl. I just wish Unity had a tilemap system like Stencyl does...

Well, here's a screenshot of the game so far. I've got lots of more artwork to make, especially art for backgrounds.

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Posted by FateModified - March 29th, 2014


Well, I tried really hard but I couldn't finish my game in time for the Stencyl game jam due date today. But I'm going to keep working on this game because I think it's got good potential to be really fun (at least for those of you who like 2D platformers).

Some games that I'm drawing inspiration from for game mechanics and artwork for this game are Super Mario Bros, Mega Man, Bubble Bobble, Cave Story, SkullFace, Spelunky, Labyrinth: SoS, and Underbyte.

You are able to shoot enemies and even jump on certain ones. Right now I have only one enemy, but I plan to make many more. I originally planned this as a type of game where you must collect all the special items in a level before the time runs out, but that may change now that the Stencyl jam is over. I'm definitely going to keep working on this game and then upload it to NG when it's finished. Here's a screen shot of the game so far, but it's probably going to look much different when it's finished. This is just a scene I've been using for debugging and testing game mechanics.

Thanks for reading!

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