Well, today I decided to redo my Stencyl game I've been working on in Unity instead. No offense to Stencyl, but this is the first time I've tried to make a game in Stencyl, and I'm finding too many limitations that prevent me from realizing the game mechanics and effects that I have planned for my 2D platformer. Also, I've noticed that my Stencyl game runs pretty choppily because of frame rate drops. I haven't noticed that problem in Unity yet, and plus Unity seems to allow much more control for game dev than Stencyl. I just wish Unity had a tilemap system like Stencyl does...
Well, here's a screenshot of the game so far. I've got lots of more artwork to make, especially art for backgrounds.